SOLVED Is it possible to move like Tile Base?
I want to make a movement on tiles. Like Xcom games. Can I use SWS to achieve this? For example;
I have a 10x10 tile based ground. Character is on the lower left corner (0,0). I clicked on a tile (4,7) and I want my character move that position on adjacent tiles. Not diagonal path but everytime pass on the adjacent tile turning 90 degrees.
you could. How exactly you are creating the path, i.e. the logic behind it (diagonal, straight and only one corner, or turn after every tile etc.) would be up to you. Since this very much depends on your game, Simple Waypoint System does not have a logic for that. You would first need to define such a method that returns an array or list of desired waypoint positions from the start to the end position.
With that logic set, please have a look at the Example7_Runtime scene, sample 7. This sample is showcasing how to create a path at runtime based on Vector3 positions. You would then assign this path to a movement script and let it start.