Tanks Multiplayer  1.5
Public Attributes | List of all members
PrefsKeys

List of all keys saved on the user's device, be it for settings or selections. More...

Public Attributes

const string playerName = "TM_playerName"
 PlayerPrefs key for player name: UserXXXX More...
 
const string networkMode = "TM_networkMode"
 PlayerPrefs key for selected network mode: 0, 1 or 2 More...
 
const string gameMode = "TM_gameMode"
 PlayerPrefs key for selected game mode. More...
 
const string serverAddress = "TM_serverAddress"
 Server address for manual connection, e.g. in LAN games. This is only used when using Photon Networking, as UNET does support broadcast and automatic server discovery. More...
 
const string playMusic = "TM_playMusic"
 PlayerPrefs key for background music state: true/false More...
 
const string appVolume = "TM_appVolume"
 PlayerPrefs key for global audio volume: 0-1 range More...
 
const string activeTank = "TM_activeTank"
 PlayerPrefs key for selected player model: 0/1/2 etc. More...
 

Detailed Description

List of all keys saved on the user's device, be it for settings or selections.

Member Data Documentation

const string activeTank = "TM_activeTank"

PlayerPrefs key for selected player model: 0/1/2 etc.

const string appVolume = "TM_appVolume"

PlayerPrefs key for global audio volume: 0-1 range

const string gameMode = "TM_gameMode"

PlayerPrefs key for selected game mode.

const string networkMode = "TM_networkMode"

PlayerPrefs key for selected network mode: 0, 1 or 2

const string playerName = "TM_playerName"

PlayerPrefs key for player name: UserXXXX

const string playMusic = "TM_playMusic"

PlayerPrefs key for background music state: true/false

const string serverAddress = "TM_serverAddress"

Server address for manual connection, e.g. in LAN games. This is only used when using Photon Networking, as UNET does support broadcast and automatic server discovery.


The documentation for this class was generated from the following file: