Tanks Multiplayer
1.4
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Custom implementation of the Unity Networking NetworkMigrationManager class. This script is responsible for handling host disconnects and ensuring that a client takes over the connection. More...
Protected Member Functions | |
override void | OnClientDisconnectedFromHost (NetworkConnection conn, out SceneChangeOption sceneChange) |
Override for the callback received when a connection to the match host is lost. Integrates the host migration workflow found in the UNET source, but in an automated manner. More... | |
Custom implementation of the Unity Networking NetworkMigrationManager class. This script is responsible for handling host disconnects and ensuring that a client takes over the connection.
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protected |
Override for the callback received when a connection to the match host is lost. Integrates the host migration workflow found in the UNET source, but in an automated manner.