Simple IAP System  4.3
Public Member Functions | List of all members
PlayfabFacebookStore

Store implementation for Facebook, based on the PlayfabStore class. More...

Inheritance diagram for PlayfabFacebookStore:
PlayfabStore

Public Member Functions

override void Initialize (IStoreCallback callback)
 Overriding the initialization with setting the correct store. More...
 
override void OnPurchaseStarted (StartPurchaseResult result)
 Overriding the order initiation with Facebook-specific purchase request over FB.Canvas. More...
 
- Public Member Functions inherited from PlayfabStore
virtual void RetrieveProducts (ReadOnlyCollection< ProductDefinition > products)
 Fetch the latest product metadata asynchronously with results returned via IStoreCallback. More...
 
virtual void Purchase (ProductDefinition product, string developerPayload)
 Handle a purchase request from a user. Developer payload is provided for stores that define such a concept. More...
 
void Purchase (IAPObject obj)
 Purchase overload for virtual products, as they differ in their workflow on PlayFab. Also the virtual currency funds are checked locally before forwarding the request to PlayFab. More...
 
virtual void OnPurchaseResult (PayForPurchaseResult result)
 Callback retrieved when the payment result is received from PlayFab's servers. The purchase still needs to be acknowledged in this method. More...
 
void OnPurchaseSucceeded (ConfirmPurchaseResult result)
 Callback from the billing system when a (real money) purchase completes successfully. More...
 
void OnPurchaseSucceeded (PurchaseItemResult result)
 Callback from the billing system when a (virtual) purchase completes successfully. More...
 
virtual void FinishTransaction (ProductDefinition product, string transactionId)
 Called by Unity Purchasing when a transaction has been recorded. Store systems should perform any housekeeping here, such as closing transactions or consuming consumables. More...
 
void OnSetupFailed (PlayFabError error)
 Indicate that IAP is unavailable for a specific reason, such as IAP being disabled in device settings. More...
 
void OnPurchaseFailed (PlayFabError error)
 Method we are calling for any failed (real money) results in the billing interaction. More...
 
void OnVirtualPurchaseFailed (PlayFabError error)
 Method we are calling for any failed (virtual) results in the billing interaction. More...
 

Additional Inherited Members

- Public Attributes inherited from PlayfabStore
IStoreCallback callback
 Callback for hooking into the native Unity IAP logic. More...
 
Dictionary< string, ProductDescription > products
 List of products which are declared and retrieved by the billing system. More...
 
string storeId = "StoreName"
 Declaring the store name used in Unity IAP for product store identifiers. More...
 
- Static Public Attributes inherited from PlayfabStore
static string orderId
 Keeping track of the order that is currently being processed, so we can confirm and finish it later on. More...
 

Detailed Description

Store implementation for Facebook, based on the PlayfabStore class.

Member Function Documentation

override void Initialize ( IStoreCallback  callback)
virtual

Overriding the initialization with setting the correct store.

Reimplemented from PlayfabStore.

override void OnPurchaseStarted ( StartPurchaseResult  result)
virtual

Overriding the order initiation with Facebook-specific purchase request over FB.Canvas.

Reimplemented from PlayfabStore.


The documentation for this class was generated from the following file: