Simple IAP System  5.0
Public Member Functions | Protected Attributes | List of all members
PlayFabSteamStore

Represents the public interface of the underlying store system for the Steamworks API. More...

Inheritance diagram for PlayFabSteamStore:
PlayFabStore PlayFabStore

Public Member Functions

override void Initialize (IStoreCallback callback)
 Overriding the initialization with setting the correct store. More...
 
override void OnPurchaseResult (PayForPurchaseResult result)
 Overriding the payment request for opening the Steam overlay. Nothing to do here, since PlayFab handles this. More...
 
- Public Member Functions inherited from PlayFabStore
void FinishTransaction (ProductDefinition product, string transactionId)
 
void Initialize (IStoreCallback callback)
 
void Purchase (ProductDefinition product, string developerPayload)
 
void RetrieveProducts (ReadOnlyCollection< ProductDefinition > products)
 
 PlayFabStore ()
 Setting this store reference on initialization. More...
 
virtual void RetrieveProducts (ReadOnlyCollection< ProductDefinition > products)
 Fetch the latest product metadata asynchronously with results returned via IStoreCallback. More...
 
virtual void Purchase (ProductDefinition productDefinition, string developerPayload)
 Handle a purchase request from a user. Developer payload is provided for stores that define such a concept. More...
 
void Purchase (IAPProduct product)
 Purchase overload for virtual products, as they differ in their workflow. Virtual currency funds should be checked locally before creating the request. More...
 
virtual void OnPurchaseStarted (StartPurchaseResult result)
 Callback retrieved when an (real money) order on live servers has been initiated. Here the payment request for the order is being sent off, triggering native overlays. More...
 
void OnPurchaseSucceeded (ConfirmPurchaseResult result)
 Callback from the billing system when a (real money) purchase completes successfully. More...
 
void OnPurchaseSucceeded (PurchaseItemResult result)
 Callback from the billing system when a (virtual) purchase completes successfully. More...
 
void Consume (IAPProduct product, string itemInstanceID, int amount)
 
void OnConsumeSucceeded (IAPProduct product, int amount)
 Callback from the service provider when a consume action completes successfully. More...
 
void RedeemCoupon (string code)
 
virtual void FinishTransaction (ProductDefinition product, string transactionId)
 Called by Unity Purchasing when a transaction has been recorded. Store systems should perform any housekeeping here, such as closing transactions or consuming consumables. More...
 
void OnSetupFailed (PlayFabError error)
 Indicate that IAP is unavailable for a specific reason, such as IAP being disabled in device settings. More...
 
void OnPurchaseFailed (PlayFabError error)
 Method we are calling for any failed (real money) results in the billing interaction. More...
 
void OnVirtualPurchaseFailed (PlayFabError error)
 Method we are calling for any failed (virtual) results in the billing interaction. More...
 
void OnConsumeFailed (PlayFabError error)
 Method we are calling for any failed consume results in the billing interaction. More...
 

Protected Attributes

Callback< MicroTxnAuthorizationResponse_t > microTxnAuthorizationResponse
 

Additional Inherited Members

- Public Attributes inherited from PlayFabStore
IStoreCallback callback
 Callback for hooking into the native Unity IAP logic. More...
 
Dictionary< string, ProductDescription > products
 List of products which are declared and retrieved by the billing system. More...
 
string storeId = "StoreName"
 Declaring the store name used in Unity IAP for product store identifiers. More...
 
- Static Public Attributes inherited from PlayFabStore
static string orderId
 Keeping track of the order that is currently being processed, so we can confirm and finish it later on. More...
 
- Properties inherited from PlayFabStore
static PlayFabStore instance [get]
 Reference to this store class, since the user needs to confirm the purchase transaction manually in-game, thus calling the confirm method of this script. More...
 

Detailed Description

Represents the public interface of the underlying store system for the Steamworks API.

Member Function Documentation

override void Initialize ( IStoreCallback  callback)
virtual

Overriding the initialization with setting the correct store.

Reimplemented from PlayFabStore.

override void OnPurchaseResult ( PayForPurchaseResult  result)
virtual

Overriding the payment request for opening the Steam overlay. Nothing to do here, since PlayFab handles this.

Reimplemented from PlayFabStore.

Member Data Documentation

Callback<MicroTxnAuthorizationResponse_t> microTxnAuthorizationResponse
protected

The documentation for this class was generated from the following file: