Simple IAP System  5.0
Classes | Public Member Functions | Public Attributes | Properties | List of all members
PayPalStore
Inheritance diagram for PayPalStore:

Classes

class  AccessToken
 

Public Member Functions

void ConfirmPurchase ()
 
 PayPalStore (IAPManager callback)
 
void Initialize (IStoreCallback callback)
 
void RetrieveProducts (ReadOnlyCollection< ProductDefinition > products)
 
void Purchase (ProductDefinition product, string developerPayload)
 
void ConfirmPurchase ()
 Manually triggering purchase confirmation after a PayPal payment has been made. This is so that the transaction gets finished and PayPal actually substracts funds. More...
 
void FinishTransaction (ProductDefinition product, string transactionId)
 

Public Attributes

IAPManager callback
 Callback for hooking into the custom Unity IAP logic. This is basically a stripped down version of the IStoreCallback. More...
 

Properties

static PayPalStore instance [get]
 Reference to this store class, since the user needs to confirm the purchase transaction manually in-game, thus calling the confirm method of this script. More...
 

Constructor & Destructor Documentation

PayPalStore ( IAPManager  callback)

Member Function Documentation

void ConfirmPurchase ( )
void ConfirmPurchase ( )

Manually triggering purchase confirmation after a PayPal payment has been made. This is so that the transaction gets finished and PayPal actually substracts funds.

void FinishTransaction ( ProductDefinition  product,
string  transactionId 
)
void Initialize ( IStoreCallback  callback)
void Purchase ( ProductDefinition  product,
string  developerPayload 
)
void RetrieveProducts ( ReadOnlyCollection< ProductDefinition >  products)

Member Data Documentation

IAPManager callback

Callback for hooking into the custom Unity IAP logic. This is basically a stripped down version of the IStoreCallback.

Property Documentation

static PayPalStore instance
staticget

Reference to this store class, since the user needs to confirm the purchase transaction manually in-game, thus calling the confirm method of this script.


The documentation for this class was generated from the following file: